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61. Hejaz Industries: a pvp corp in a 0.0 pvp alliance is open to all pvp pilots - in Alliance and Corporation Recruitment Center [original thread]
daily bump for my corp buddies.
- by AzAkiR NaLDa - at 2013.10.26 10:26:00
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62. TriExporter - in EVE Technology Lab [original thread]
You could simply add a color payer in Photoshop and try to blend those together, as that is basicly the principle behind color correction in max. Personally I find using vray and the vray color map that you have much more control over the final co...
- by AzAkiR NaLDa - at 2013.10.13 17:31:00
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63. TriExporter - in EVE Technology Lab [original thread]
The image you have there is the image mask. And it comes out of the blue channel not the alpha. But good thing that it helped. Here is my version of the rokh. I'm using this one for the cloaking effect that I'm working on. http://citadel-consort...
- by AzAkiR NaLDa - at 2013.10.09 06:33:00
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64. TriExporter - in EVE Technology Lab [original thread]
Razzaar Tarlson wrote: Hope its not, because I have a question to ask! I'm trying to import a Rokh into Maya, as its basically my favourite hull. However, I can not for the life of me get the 'lights' texture to work correctly on the model. Whe...
- by AzAkiR NaLDa - at 2013.10.07 15:36:00
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65. TriExporter - in EVE Technology Lab [original thread]
wow is this thing completly dead or something? i am currently working on getting the code up dated for the black 2 json thingy to see if i can start converting the newly introduced ships. Will post some of my most recent work soon
- by AzAkiR NaLDa - at 2013.10.07 12:23:00
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66. Eve Ship Model Resources - in EVE Technology Lab [original thread]
any progress on this at all?
- by AzAkiR NaLDa - at 2013.10.07 12:20:00
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67. Hi Resolution Texture Pack - Show Your Support!!! - in EVE General Discussion [original thread]
+1
- by AzAkiR NaLDa - at 2013.10.02 18:40:00
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68. Eve Ship Model Resources - in EVE Technology Lab [original thread]
Valeria Ghost wrote: Started importing the guns now, still not animated though since i have no idea how that works. never did animation before but should be able to figure that out sooner or later. got another question though. For the large n...
- by AzAkiR NaLDa - at 2013.08.12 17:52:00
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69. Eve Ship Model Resources - in EVE Technology Lab [original thread]
Jonathon Bolmara wrote: I hope one of you can help me. I can export models and get basic textures, but I am unsure on how to split the PGS RGB and Alpha channels. I have tried photoshop but when doing that I can't save as a standard format (e.g...
- by AzAkiR NaLDa - at 2013.08.09 17:37:00
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70. Eve Ship Model Resources - in EVE Technology Lab [original thread]
hmm trying to grab the json file for the nyx isnt working ?? http://elios.co.nz/res/dx9/model/ship/gallente/carrier/gca1/gca1_t1.json that is the link i used but getting No Results Found The page you requested could not be found. Try refinin...
- by AzAkiR NaLDa - at 2013.08.03 18:18:00
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71. Eve Ship Model Resources - in EVE Technology Lab [original thread]
The mask and submask layer images come from the pgs texture. The colors for these layers are found in the json file. Which is the converted black file. The black or json files only contain coloring information for each part and layer. The rest is ...
- by AzAkiR NaLDa - at 2013.07.29 08:49:00
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72. Eve Ship Model Resources - in EVE Technology Lab [original thread]
Try to look for the manufacturer's pgs file. The t2 hulls require the texturing and coloring from that specific hull otherwise colors will not match
- by AzAkiR NaLDa - at 2013.07.25 06:08:00
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73. Eve Ship Model Resources - in EVE Technology Lab [original thread]
if you are doing it in 3ds max the simple way of doing it would be to use color correction. or make use of the output rollout in the bottom of the used bitmap. If you are using the output way you can just keep the numbers as they are shown in the...
- by AzAkiR NaLDa - at 2013.07.24 22:54:00
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74. Eve Ship Model Resources - in EVE Technology Lab [original thread]
Nice work. This saves alot of time. And allows easy access for people to toy around with it.
- by AzAkiR NaLDa - at 2013.07.09 22:23:00
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75. TriExporter - in EVE Technology Lab [original thread]
maybe get the files browsable so people can just dig through it. not everybody is smart enough to look at the internal client structure to find out what folder the stuff might be in. all in great project and let me know if i can help you in any k...
- by AzAkiR NaLDa - at 2013.07.07 10:29:00
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76. phpBB 3.x API Registration Mod v5+ - in EVE Technology Lab [original thread]
had the same thing on my server a while back with the forbidden api thing. Turned out to be a DNS error where the server was unable to reach out to touch other to get th einformation
- by AzAkiR NaLDa - at 2013.07.07 10:26:00
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77. TriExporter - in EVE Technology Lab [original thread]
i will try to contact the makers of the application to see if they are able to create a update for it. in the meantime submit a report on the site http://black2json.codeplex.com/ hopefully we will be soon be able to convert all the blackfile...
- by AzAkiR NaLDa - at 2013.07.02 20:54:00
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78. TriExporter - in EVE Technology Lab [original thread]
Just created a 3th UV channel for the location and positioning of the decal
- by AzAkiR NaLDa - at 2013.06.24 10:55:00
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79. TriExporter - in EVE Technology Lab [original thread]
ughh wanted to work on a new interiour scene but i cannot convert the blackfiles for the new station interiours or the capitals. anybody able to give me a hand with this?
- by AzAkiR NaLDa - at 2013.06.21 18:53:00
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80. Hi Resolution Texture Pack - Show Your Support!!! - in EVE General Discussion [original thread]
The HD pack would be a big step towards in increasing the beauty of this game. IT will be a good step to take before you take care of dx 11 and tesselation. So ccp as you can see lots of people are ready for this, almost 100 pages. So keep on goin...
- by AzAkiR NaLDa - at 2013.06.16 09:23:00
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